Just to say..

I’m not gonna be posting stuff here for a big while, maybe until school, I’ve stoped due to some complications that have been happening, and now my PC is going crazy, I have already reinstalled Windows like 3 times, but there are still some troubles here and there, I’m gonna have to do a complete cleanup, reboot the drives, and I thinkI’m going on vacations in Setember so I won’t be here, anyhow, in school it’s all gone but the thing is, this is gonna be the hardest school year I will have, and I want to improve my grades a lot, I still have a long way to go, so maybe the PC will have to die a little bit for me to improve.

Best of luck to you all and farewell people :(

Kotick: Black Ops “the biggest investment we’ve ever made” for launch

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Activision CEO Bobby Kotick has said Call of Duty: Black Ops will be getting “the biggest investment” the company has ever made for a title launch.

The Treyarch shooter has already surpassed Modern Warfare 2 in terms of pre-orders, despite Acti saying earlier in the year it has “not planned on repeating the same level of success as we enjoyed in 2009″ with Modern Warfare 2.

“This across the board, the biggest investment that we’ve ever made in a launch of a title,” said Kotick during the company’s Q1 financial conference call last night.

“And I think when audiences see the product, they’ll see why we’re doing it this way. But the market opportunity is bigger than it’s ever been. The installed base of hardware is bigger than it’s ever been.”

Even Blizzard boss Mike Morhaime jumped on the gravy train.

“I think one of the things I’d add also that’s important, we have gotten an incredible amount of benefit from this very, very large installed base of players and the way people are reacting to the downloadable content,” he said.

“And a lot of that learning has now been incorporated into what you’ll see in a lot of the functionality of Black Ops.

“And partly why we’re so enthusiastic about our prospects for the back half of this year, but Black Ops is turning out to be one of the best products that we’ve ever created.”

Call of Duty: Black Ops releases on November 9 for PS3, 360, Wii, PC and DS.

Secret Blizzard MMO is new IP!!

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Thought a StarCraft or Diablo MMO was coming? Consider that thought killed.

Activision boss Bobby Kotick said during the company’s Q1 financial conference call last night that Blizzard’s next MMO will be a new IP.

The project is one of two which will receive an “enormous investment” from the company: the other being Bungie’s next “universe”.

“I think what we’ve been able to do is elevate the level of innovation in products beyond what we’ve been ever able to do before. We’ve talked a lot about the seven different pillars of success that we expect over the course of the next few years,” said Kotick.

“And remember, we have two enormous investments: one in Bungie and the other in another project at Blizzard that we haven’t given a lot of visibility to. Those are going to be entirely new intellectual properties.”

He added: “But with the recognition that the way to build them is take long amounts of time, lots of capable talent, an enormous amount of capital and you have to have a real road-map for innovation and creativity.

“And I think that those are going to be two very good examples from the ground up original ideas.”

Very little is known on the MMO, but Kotick said back in September of last year it would have “a little more broad appeal”, while WoW lead designer Tom Chilton told VG247 back in June it would have to be “easy to learn, hard to master” for the player.

First FIFA 11 video shows very little

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EA’s released the first video of FIFA 11 and its cover boy, Real Madrid midfielder Kaka.

Not much is shown in it, though: you just see him walking out of a tunnel, then changing between his Brazil and Real Madrid kits.

Expect the proper blowout to come in Cologne in a week-and-a-half.

FIFA 11 releases on September 28 in the US and October 1 in the UK.

PES 11 in-game screens and footage..

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Konami has released new in-game screenshots and some gameplay footage of Pro Evolution Soccer 2011.

The game is slated for release on PC, PS2, PS3, Wii, and Xbox 360 this fall and includes “total freedom of passing,” and a new power gauge system that allows players to measure every shot.

Neato! Enjoy the shots and trailer.

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New Borderlands DLC details leak!

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Interplanetary Ninja Assassin Claptrap.

Their words – not mine. Now then, since we know you’re already barreling past the break as fast as your clicking finger will carry you, we’re just gonna…

…move down here. First up, an overview of the DLC as discovered by Borderlands forum user “Legendrew” after digging through some recent patch files for the game:

“Basically the ninja claptrap was created by Hyperion to stop the vault hunters from taking all the guns and treasure etc, but was too clever, he saw other claptraps being ‘enslaved’ and ‘killed’ – he wanted it to stop so he started a claptrap revoloution. Now Hyperion have asked the vault hunters to help them stop the claptrap uprising and return things back to normal but the claptraps have gone about re-animating dead people and adding claptrap robot parts to them to fight in their army. Some of the people re-animated include Dr Ned. Commandant Steele and General Knoxx.”

In addition to new locations and quests, a whole host of robo-enemies are coming along for the ‘Trapocalypse – including old favorites like Skags, Rakks, and of course, midgets.

Gearbox: Yeah, so what?

The second “top secret” info leaks, most companies seal their lips so tight that their faces can legally be declared seaworthy, but not Gearbox.

“There are a few things there,” Gearbox president Randy Pitchford told IGN. “But I think it’s like reading a draft of a script for a movie that hasn’t even been announced yet, let alone launched – yeah you might learn something, but it’s not the real thing and it could just drive you crazy thinking about it.”

“Seeing that this happened does make me want to hide some super juicy secrets in the DLC, though. If we do, we’ll be sure to hide them really good, though, so it takes more than a day to find them,” he added, jokingly. “I wonder who will find them first?”

Huh? What’s the rumbling sound? Oh no, Randy, you didn’t…! You just challenged the Internet!

Report – Annual shipment of PC hardware is twice that of consoles

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The PC Gaming Alliance has released its Horizons Hardware research report, and it found the annual shipment volumes PC gaming hardware market in 2009 were two times larger than shipments of PS2, PS3, Wii and Xbox 360 combined for the same period.

The report states revenues from consumer gaming capable PCs with a discrete GPU (excludes Netbooks and integrated graphics-based PCs) totaled approximately $54.6 billion in 2009 and are forecasted to grow to $61.3 billion by 2014.

The figures are based on an estimated 61.5 million PCs (Desktop and Laptops) shipped in 2009.

“This trend for the PC Gaming hardware market to outpace all console shipments combined is expected to continue through the forecasted period of the research,” read the report. ”

It also estimates worldwide consumers gaming with discrete graphics on their PCs to be 212.6 million for 2009 and expects this to grow to about 322 million by 2014.

“One of the biggest trends I’m seeing in the 2009 Horizon’s hardware report indicates a strong demand for more capable mobile based systems by PC Gamers,” said Matt Ployhar PCGA research committee chairman. “PC Gamers are playing a central role in fueling healthier margins, and driving innovation in this space worldwide.”

“PC gaming is the highest profile and most mature example of a new era of computing systems based on usage,” added  Richard Shim, research manager at IDC. “These new usage-based systems are hardware configurations optimized for an improved user experience. Consumers are often willing to pay more for such an experience. In the case of gaming PCs, up to 25 percent more as compared to a mainstream system.”

According to the report, the Asia Pacific region is still the world’s largest hardware gaming market with approximately 33 percent of the market share. Western Europe and the United States are at 24 percent and 22 percent, respectively, while the rest of the world follows with 21.5 percent.

Operation Flashpoint: Red River!!

Looks like the next entry in in the Operation Flashpoint series will be called Operation Flashpoint: Red River.

According to the preview, it will fit in well with expectations of a “modern first-person shooter”, as US forces and the People’s Liberation Army of China fight over Tajikistan in Central Asia.

The game’s campaign has 200km of terrain, and compared to Dragon Rising it has more “believably delivered” marine chatter, tattered military equipment, a more realistic human environment, and smarter AI.

Gun handling has been improved, there’s still an option to “fight without a safety net”,  long range has a sticky aim slowing reticules , mid-range has a “snap-to-aim” CoD players should be familiar with,  and then the z-lock helping those in strafe.

Players can now choose between a rifleman, grenadier, scout and auto rifleman, each with their own M4A1 along with special weapons and attributes.

There’s no competitive multiplayer, as the focus is on co-op, and the radial menu has been reworked to make giving out orders easier.

You can check out the full preview through here which also includes shots of the game.

The game launches in 2011 for PS3, 360 and PC, and promises it “will set a new standard for authentic and intense combat” in tactical shooters.

Red River will see the Chinese PLA remain as big a threat as previously, as players take on the role of a Marine Corp infantryman in Tajikistan along the Vakhsh River over “three distinct acts”.

RR also features drop-in, drop-out online campaign co-op for up to four players, although there will also be “additional co-operative game modes”.

“Operation Flashpoint: Red River is being built around four player co-op online play, complete with a strong narrative, new enemies and combat scenarios to deliver gameplay that immerses players in the reality of war like never before,” said the game’s creative director, Sion Lenton.

“Whether playing solo or co-operatively, players will experience the tense and exhilarating tactical gameplay the series is famed for, expressed through a range of gameplay enhancements and an exciting new setting and narrative,” said Adam Parsons, executive producer.

Get the press release and some art below.

OPERATION FLASHPOINT®: RED RIVERTM SET TO BRING THE AUTHENTIC INFANTRY CO-OP EXPERIENCE TO AN ALL-NEW THEATRE OF WAR IN 2011
A new battlefield and a new flashpoint – prepare to “get some” with the USMC as the tactical shooter series moves to Tajikistan

Friday 6th August/… Operation Flashpoint®: Red RiverTM, an all-new chapter in the tactical shooter series is now in development and will debut in 2011, Codemasters® announced today. Set to deliver an authentic and intensely personal US Marine Corps infantryman experience, Red River’s epic campaign will be played out on a deadly new battlefield set in the remote yet beautiful country of Tajikistan along the Vakhsh River.

Taking a small step into the future, Red River depicts a fictional conflict with contemporary geopolitical themes, which will unfold over three distinct acts in both single player and drop-in-drop-out co-operative play for up to four players online. Faced with new counter-insurgency combat and the returning threat of the Chinese PLA, players will feel the tension, brutality and carnage of modern conflict from the perspective of a marine fireteam on deployment in a hostile country, thousands of miles from home.

Building extensively on the successes of Operation Flashpoint: Dragon Rising, Red River brings wide-ranging advancements including a deeper narrative-led campaign, streamlined inventory and control system, a refined enemy and squad AI system, player class roles including customisable XP upgrades and loadout choice, close-quarters combat, new air support options and comprehensive tutorials.

“Operation Flashpoint: Red River is being built around four player co-op online play, complete with a strong narrative, new enemies and combat scenarios to deliver gameplay that immerses players in the reality of war like never before. The new setting of Tajikistan is a diverse and exciting backdrop for the wide range of military challenges the US Marines face around the world in real life. We’re excited to push the series in new directions while staying true to the core tactical combat that is the hallmark of Operation Flashpoint,” said Sion Lenton, Creative Director.

“In creating Operation Flashpoint: Red River, we’re building on our strengths whilst taking on board feedback from the community and focussing on key areas and enhancements to further refine the Flashpoint experience,” said Adam Parsons, Executive Producer. “Whether playing solo or co-operatively, players will experience the tense and exhilarating tactical gameplay the series is famed for, expressed through a range of gameplay enhancements and an exciting new setting and narrative.”

Refining the Operation Flashpoint co-op infantry experience further, players will be able to team up with their friends to play through additional co-operative game modes. Whether escorting a convoy to safety under heavy fire, or falling back from the enemy against almost insurmountable odds, each unique mode will test players’ tactics and teamwork in distinct ways. New player class roles mean that gamers can play the way they want, honing skills in their chosen fields as they rank up through the new XP reward system and customise their equipment with numerous upgrades.

Taking the tactical infantry shooter to a deadly new battlefield where one bullet can kill, Operation Flashpoint: Red River will set a new standard for authentic and intense tactical combat when it arrives in 2011 for the Xbox 360® video game and entertainment system from Microsoft®, PLAYSTATION®3 computer entertainment system and PC. Sign up to ‘get some’ USMC style with the latest briefings direct from the Operation Flashpoint studio at www.facebook.com/flashpointredriver

ENDS #

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Warner announces Batman: Arkham City for fall 2011

arkham city

Warner’s just announced Rocksteady’s Batman: Arkham Asylum sequel, known as Arkham City.

The game releases next fall for PS3, 360 and Games for Windows

The sequel to Arkham Aslyum was announced last December at the VGAs, where a teaser trailer showed that Arkham Asyum itself was moved into Gotham City.

It also showed the Joker and Harley Quinn for the game, confirming their appearances in the game.

Also mentioned for the Rocksteady sequel was baddies Talia al Ghul, Mr. Freeze and Two Face.

The UK dev was bought earlier this year by Warner, who will be publishing the game this time instead of Arkham Asylum publisher Square Enix.

I can only think of one word right now: it begins with P and ends with umped.

Press release is below.

BURBANK, Calif. – (Business Wire) Warner Bros. Interactive Entertainment and DC Entertainment today announced /*Batman: Arkham City™*/ as the title for its follow-up to the award-winning, critically acclaimed hit videogame /Batman: Arkham Asylum™/. /*Batman: Arkham City*/ will be available for the Xbox 360® video game and entertainment system from Microsoft, Games for Windows PC and the PlayStation®3 computer entertainment system in Fall 2011.

Developed by Rocksteady Studios, /*Batman: Arkham City*/ builds upon the intense, atmospheric foundation of /Batman: Arkham Asylum,/ sending players soaring into Arkham City, the new maximum security “home” for all of Gotham City’s thugs, gangsters and insane criminal masterminds. Set inside the heavily fortified walls of a sprawling district in the heart of Gotham City, this highly anticipated sequel introduces a brand-new story that draws together a new all-star cast of classic characters and murderous villains from the Batman universe, as well as a vast range of new and enhanced gameplay features to deliver the ultimate experience as the Dark Knight.

/*Batman: Arkham City*/ is based on DC Comics’ core Batman license. Fans can/* */visit www.batmanarkhamcity.com to sign up to receive updates regarding the game.

Lynch is mental in new K&L2 video

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Did anyone think Lynch would ever be sane? Of course not.

Square’s released a new clip of the game in the run-in to its release in two weeks.

Give it a watch below.

It shows off your typical Kane and Lynch moments: shooting, swearing, death threats.

You know, the usual and god does this look awesome, I’ve played the demo and I loved it! The details of the camera, the blood in circles and another things just make this wonderful, I have the first but it doesn’t even get close to how awesome this is!

Kane and Lynch 2: Dog Days releases on August 20 in the UK for PS3, 360 and PC.

New LBP2 trailer is just plain awesome

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Sackboy: you either love him or you love him. There’s no other way. The following LBP2 trailer backs up the theory.

The trailer shows some of the new tools at your disposable, as you try to save Craftworld from the horrible Negativitron.

This time around, the Media Molecule DIY sequel allows you  to create full games instead of full levels like in the original, although there will be 50 pre-created levels for those without the creative cell in their genes.

Time to get watching, it’s awesome.

LittleBigPlanet 2 releases on November 16 in the US, while a European date is unknown, but expect that to be announced at gamescom in a week-and-a-half.

Crysis 2 delayed into next year

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EA’s just confirmed that Crysis 2 has been pushed into Q4 FY2011.

The push is mentioned in the company’s recently released financials.

Originally, the Crytek super-shooter was due for a release this holiday season, and in fact, had its release brought forward to autumn just before E3.

The game’s multiplayer is due to be shown in two weeks at gamescom at Crytek’s home turf in Cologne.

It’ll released on PS3, 360 and PC, and will also support 3D.

EA Play announces Create for holiday release

EA’s announced Create for a holiday release on PlayStation 3, Xbox 360, Wii, PC and Mac from its Guildford-based Play label.

The PS3 version will also support PlayStation Move, it was further confirmed.

The game sees players as they create “imaginative gameplay challenges where the solutions are fuelled by the creativity of the player.”

“Create uses families’ imaginations to develop new ways to play together that are both fun and challenging,” said EA Play GM Harvey Elliott.

“We wanted to design a game where the entire family can explore, decorate, and solve challenges where no solution is wrong and the only limit is the imagination.”

There’s shots and a PR below.

EA ANNOUNCES CREATE AND UNLOCKS A WORLD OF PLAY WITH CREATIVITY AT THE CORE
New IP from EA’s Bright Light Studio to Launch November 2010

Guildford, UK, August 2, 2010 – The Play Label of Electronic Arts Inc. (NASDAQ: ERTS) today announced CreateTM, a must-have video game this holiday for the whole family that is powered by imagination and rewards players for being creative. Available this November for the WiiTM, PlayStation®3 computer entertainment system featuring PlayStation®Move compatibility, Xbox 360® video game and entertainment system, PC, and MAC, Create presents imaginative gameplay challenges where the solutions are fuelled by the creativity of the player.

“Create uses families’ imaginations to develop new ways to play together that are both fun and challenging,” said Harvey Elliott, VP and General Manager at EA Bright Light. “We wanted to design a game where the entire family can explore, decorate, and solve challenges where no solution is wrong and the only limit is the imagination.”

The more players explore the game, solve level-based challenges, and customize their world, the more rewards will be unlocked. Creativity will be unleashed as players design environments with easy-to-use brushes and tools, including textures, props and animating objects that bring the scene to life. On the PlayStation 3, Xbox 360, PC, and MAC players can share any of their creations, solutions or challenges with the community through the console and also via the official Create website at www.create.ea.com. Friends can download and remix solutions and set challenges for other players to download and complete. Imaginations will run wild this holiday!

Create for the PlayStation 3, Xbox 360, Wii, and PC is developed by EA Bright Light and has not yet been rated by PEGI.

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Another Mafia II trailer :D

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GT’s gotten up a new trailer of Mafia II, showing the grimy side of being a 1940s Italian gangster.

The clip, shows robbery, bribing cops, burying bodies, shoot-outs and throwing people out of windows. Everyday stuff.

This one’s not too far out now: demo’s out next Tuesday on PSN, Xbox Live and Steam.

The game itself releases on August 27 for PS3, 360 and PC in the UK.

God I can’t wait for this game, it’s killing me!!

Mafia is my favorite game of all time :D The feeling it emits is simply amazing ^^

Anyway here’s the trailer :)

Medal of Honor trailer goes live action

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EA’s released a brand new trailer of Medal of Honor, featuring the new song from Linkin Park “Catalyst”.

It’s a pick and mix of gameplay, live action and other bits. Should do the trick.

EA announced on Friday that whenever you pre-order the game’s Limited Edition, you’ll get an invite to the multiplayer beta of Battlefield 3, the first official mention of the game.

MoH releases on October 15 in Europe for PS3, 360 and PC.

Guerrilla hard at work on new IP

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Guerrilla Games managing director Herman Hulst has has confirmed that the studio is working on a new IP.

The developer said the project is still in the concept stage, speaking in an interview with Dutch magazine Control.

Guerrilla is hard at work on Killzone 3, which will be released in February next year. Once that’s out the way, it seems the studio will ramp up development of the new title.

There are no further details at the moment, not even any hints as to what style of game it could be.

DiRT 3 gets debut trailer! and more..

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As promised, ESPN’s shown the first trailer of DiRT 3 during the X-Games.

The video shows Ken Block’s Ford Focus RS going through a series of terrains in the trailer, with the last one showing what appears to be the extreme rally sport, Gymkhana.

If you don’t know what that is, best check this.

It’s down for a 2011 release, although no platforms are mentioned.

Codemasters has formally lifted the cover off DiRT 3 in the latest issue of Edge, with chief game designer Matt Horsman saying it’ll be “the biggest rally game ever made.”

The game will be rid of the festival setting that was the background to DiRT 2, to begin with.

Codies has also promised a new career mode for the racer, which sees you as a privateer that drives in cars from the 1990s, with a mix of modern, classic and legendary cars will also grace the game, as well as RAID trucks and super buggies.

A new combo system has been included that analyses how close the car your driving is to obstacles before it totals your scoring for it

Some locations included for the game include Monaco, Norway, Aspen and the plains of Africa, probably to name a few, with more then 100 routes planned.

Party modes included for DiRT 3 include Outbreak, Cat ‘n’ Mouse, Goldrush and Transporter.

YouTube support is also promised, with the game allowing you to edit your replays and upload them to the site.

Bungie: “Past experiences allowed us to make Reach the best possible game”

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Bungie community director Brian Jarrard and campaign designer Niles Sankey believe the studio’s past experiences developing the Halo franchise helped it create it’s best possible game.

Speaking with NowGamer, the Bungie fellas chatted a bit about Reach and how the developmental nightmare that was Halo 2 made it stronger.

“Ten years ago we had a very small team. I think Halo shipped with about 40 people on the team and it very much still had that ‘guys in a basement’ feel, just trying to wheel out a game and make it the best we could,” said Jarrard. “The great part is that most of the same people are still with us today at the top and we still maintain that core philosophy of making great universes and the kind of games we want to play. That philosophy still drives our studio today.

“More than anything I think we’ve learned how to grow, as well as efficiencies and production, as well as learning how to plan better. You know, everyone’s heard the horror story of Halo 2’s development and how we had to go right through, starting from scratch and basically not having a plan in action.

“Going into our next decade we can look back and use Halo as a great road map and use that as an awesome framework, a real plan that actually maps out our new universe, our new experiences and the types of stories we plan to share with our fans for ten more solid years.”

Designer Niles Sankey made known Reach ended up with a lot more than was originally planned, and on top of it, the developmental process was “the smoothest” ever for the firm.

“I think contradictory to Halo 2, Halo: Reach was probably the smoothest game we’ve ever developed,” he said. “Not only did we not really cut a whole lot from the original plan, we ended up doing a lot more than we set out to do.

“So our past experiences allowed us to make Reach the best possible game and beyond that, the future’s very bright.”

Halo: Reach releases on September 14 worldwide for Xbox 360.

Insomniac to reveal new “PlayStation 3 project” between now and PAX Central

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Insomniac’s confirmed that it’ll be showing off its new title anytime between now and PAX Central. Did someone just scream “Germany”?

The news came via the studio’s newsletter , further confirming the title will be a new “PlayStation 3 project”, which severely hints at it being a first-party SCE title, and not its upcoming multi-platform game for PS3 and 360 with EA Partners.

“We’re happy to reveal that we’ll be announcing our newest game sometime between now and the Penny-Arcade Expo over Labor Day weekend. We’re really excited to finally reveal this project, and we couldn’t resist being the first to share the news with you.”

It goes on to say:

“Want to be the first members of the public to see our new game being played with your own eyes? We’re bringing our new game to a very special Penny-Arcade Expo panel on Saturday evening (September 4th), at 6:30pm in the Serpent Theatre. G4TV’s Adam Sessler will moderate a panel with key creative talent from Insomniac Games as we discuss (and demo!) our upcoming PlayStation 3 project.

It’s thought the title Insomniac is currently developing for Sony is Resistance 3.

Shogun 2: Total War looks really hot

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Sega’s released a new trailer of Shogun 2: Total War.

The clip shows an invading force ready to take on an enemy at night.

You know, typical 16 Century Japanese warfare. The usual.

In the game, you’ll play as Daimyo, a clan leader, who will set out to be named Shogun thanks to his “military engagements,” economics and diplomacy.

Shogun 2: Total War releases next year for PC.

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